Custom Configurations
Understanding Custom Configurations
Section titled “Understanding Custom Configurations”Custom configurations allow you to tailor your game server to provide unique gameplay experiences, optimize performance, and implement specific rules or features that standard settings don’t provide.
Configuration File Types
Section titled “Configuration File Types”Common Configuration Formats
Section titled “Common Configuration Formats”Properties Files (.properties)
Section titled “Properties Files (.properties)”Used by Minecraft and some other Java-based games:
# Comments start with # or !server-name=My Custom Servermax-players=50difficulty=normalgamemode=survival
# Boolean valuespvp=trueenable-command-block=false
# Numeric valuesspawn-protection=16view-distance=10CFG Files (.cfg)
Section titled “CFG Files (.cfg)”Common in Source Engine games and Rust:
// Comments use // or /* */hostname "My Custom Server"sv_password ""mp_maxplayers 32
// Conditional settingsif (sv_cheats == 1) { sv_gravity 400}
// Exec other config filesexec autoexec.cfgJSON Files (.json)
Section titled “JSON Files (.json)”Used for structured data and plugin configurations:
{ "serverName": "My Custom Server", "maxPlayers": 50, "gameSettings": { "pvp": true, "difficulty": "normal", "whitelist": ["player1", "player2"] }, "plugins": { "economy": { "enabled": true, "startingMoney": 1000 } }}YAML Files (.yml, .yaml)
Section titled “YAML Files (.yml, .yaml)”Popular for modern applications and plugins:
server: name: "My Custom Server" max-players: 50
gameplay: pvp: true difficulty: normal
features: - economy - teleportation - custom-recipes
economy: starting-money: 1000 currency-symbol: "$"INI Files (.ini)
Section titled “INI Files (.ini)”Common in ARK and older applications:
[ServerSettings]SessionName=My ARK ServerMaxPlayers=70ServerPassword=DifficultyOffset=1.0
[GameUserSettings]ServerHardcore=FalseGlobalVoiceChat=FalseProximityChat=FalseGame-Specific Advanced Configurations
Section titled “Game-Specific Advanced Configurations”Minecraft Advanced Configuration
Section titled “Minecraft Advanced Configuration”server.properties Optimization
Section titled “server.properties Optimization”# Network optimizationnetwork-compression-threshold=256netty-threads=4
# Performance settingsmax-tick-time=60000use-native-transport=truesync-chunk-writes=true
# World generationlevel-seed=12345generator-settings={"structures":{"village":{"separation":8,"spacing":10}}}level-type=minecraft:normal
# Advanced gameplayspawn-protection=0force-gamemode=falsebroadcast-console-to-ops=truebroadcast-rcon-to-ops=trueenable-jmx-monitoring=falseenable-status=trueentity-broadcast-range-percentage=100function-permission-level=2max-build-height=384max-world-size=29999984op-permission-level=4player-idle-timeout=0prevent-proxy-connections=falseresource-pack-prompt=resource-pack-sha1=server-ip=simulation-distance=10snooper-enabled=falsetext-filtering-config=white-list=falsePaper Configuration (paper-global.yml)
Section titled “Paper Configuration (paper-global.yml)”# Advanced Paper settingschunk-loading: min-load-radius: 2 max-concurrent-sends: 2 autoconfig-send-distance: true target-player-chunk-sending-rate: 100.0 global-max-chunk-send-rate: -1.0 enable-frustum-priority: false global-max-chunk-load-rate: -1.0 player-max-concurrent-loads: 20.0 global-max-concurrent-loads: 500.0
commands: suggest-player-names-when-null-tab-completions: true time-command-affects-all-worlds: false
console: enable-brigadier-completions: true enable-brigadier-highlighting: true has-all-permissions: false
item-validation: display-name: 8192 loc-name: 8192 lore-line: 8192 book: title: 8192 author: 8192 page: 16384
logging: deobfuscate-stacktraces: true log-player-ip-addresses: true
messages: kick: authentication-servers-down: <lang:multiplayer.disconnect.authservers_down> connection-throttle: Connection throttled! Please wait before reconnecting. flying-player: <lang:multiplayer.disconnect.flying> flying-vehicle: <lang:multiplayer.disconnect.flying>
misc: fix-entity-position-desync: true load-permissions-yml-before-plugins: true region-file-cache-size: 256 use-alternative-luck-formula: false use-dimension-type-for-custom-spawners: false
packet-limiter: kick-message: <lang:disconnect.exceeded_packet_rate> limits: all: interval: 7.0 max-packet-rate: 500.0 PacketPlayInAutoRecipe: interval: 4.0 max-packet-rate: 5.0 action: DROP
proxies: proxy-protocol: false isVelocityEnabled: false velocity-secret: "" bungee-cord-online-mode: true
scoreboards: save-empty-scoreboard-teams: false track-plugin-scoreboards: false
spam-limiter: tab-spam-increment: 1 tab-spam-limit: 500 recipe-spam-increment: 1 recipe-spam-limit: 20
timings: enabled: true verbose: true url: https://timings.aikar.co/ server-name-privacy: false hidden-config-entries: - database - settings.bungeecord-addresses - settings.velocity-support.secret history-interval: 300 history-length: 3600
unsupported-settings: allow-headless-pistons: false allow-permanent-block-break-exploits: false allow-piston-duplication: false compression-format: ZLIB perform-username-validation: trueRust Advanced Configuration
Section titled “Rust Advanced Configuration”server.cfg Comprehensive Setup
Section titled “server.cfg Comprehensive Setup”// Server Identityserver.hostname "My Rust Server - Custom Config"server.description "Advanced configured Rust server"server.url "https://myserver.com"server.headerimage "https://myserver.com/header.jpg"server.logoimage "https://myserver.com/logo.png"
// Network Settingsserver.ip "0.0.0.0"server.port 28015server.queryport 28016rcon.port 28016rcon.password "strongrconpassword"rcon.web 1
// Player Managementserver.maxplayers 100server.queuelimit 500server.queueafkgraceseconds 60
// World Settingsserver.worldsize 3500server.seed 1234567890server.saveinterval 300server.official 0
// Gameplay Settingsserver.pve 0server.radiation 1server.stability 1server.antihack 1decay.scale 1.0
// Performance Settingsfps.limit 50server.tickrate 30physics.steps 60physics.gravity 9.81
// Comfort Settingscomfort.baseradius 40comfort.minimum_sleepbags 1
// AI Settingsai.think 1ai.move 1ai.sensetime 1bradley.enabled 1heli.enabled 1
// Spawn Settingsspawn.max_rate 1spawn.max_density 1spawn.min_rate 0.1spawn.min_density 0.1
// Weather Settingsweather.fog 0.25weather.rain 0.25weather.wind 0.25
// Development/Debugdeveloper 0debugcamera.enabled 0
// Custom Eventsevents.helicrasheventenabled 1events.helicopter 1events.patrolhelicopter 1
// Monumentsmonument.population 1.0
// Networkingnet.visibilityradius 1000net.sendrate 20net.receieverate 20
// Chat Settingschat.enabled 1chat.serverlog 1
// Voice Settingsvoice.enabled 1
// Christmas/Halloween Events (0 = off, 1 = on)xmas.enabled 0halloween.enabled 0
// Application Settingsapp.port 28082app.listenip "127.0.0.1"ARK Advanced Configuration
Section titled “ARK Advanced Configuration”GameUserSettings.ini Complete Setup
Section titled “GameUserSettings.ini Complete Setup”[ServerSettings]# Basic Server InfoSessionName=Advanced ARK Server ConfigurationServerPassword=QueryPort=27015Port=7777RCONEnabled=TrueRCONPort=32330
# Player SettingsMaxPlayers=70DifficultyOffset=1.0MaxDifficulty=TrueServerPVE=FalseAllowFlyerCarryPVE=TrueServerCrosshair=TrueServerForceNoHUD=FalseShowMapPlayerLocation=TrueEnablePVPGamma=TrueDisableStructureDecayPvE=False
# Experience and Level SettingsXPMultiplier=2.0PlayerCharacterFoodDrainMultiplier=1.0PlayerCharacterWaterDrainMultiplier=1.0PlayerCharacterStaminaDrainMultiplier=1.0PlayerCharacterHealthRecoveryMultiplier=2.0PlayerLevelStatMultiplier=1.0OverrideMaxExperiencePointsPlayer=0OverrideMaxExperiencePointsDino=0
# Taming and BreedingTamingSpeedMultiplier=5.0DinoCharacterFoodDrainMultiplier=1.0DinoCharacterStaminaDrainMultiplier=1.0DinoCharacterHealthRecoveryMultiplier=2.0DinoCountMultiplier=1.0MatingIntervalMultiplier=0.5EggHatchSpeedMultiplier=5.0BabyMatureSpeedMultiplier=5.0BabyCuddleIntervalMultiplier=0.5BabyCuddleGracePeriodMultiplier=1.0BabyCuddleLoseImprintQualitySpeedMultiplier=1.0BabyImprintingStatScaleMultiplier=1.0BabyFoodConsumptionSpeedMultiplier=1.0
# Harvesting and ResourcesHarvestAmountMultiplier=3.0HarvestHealthMultiplier=2.0ResourcesRespawnPeriodMultiplier=0.5ResourceNoReplenishRadiusPlayers=1.0ResourceNoReplenishRadiusStructures=1.0CropDecaySpeedMultiplier=1.0CropGrowthSpeedMultiplier=2.0LayEggIntervalMultiplier=0.5PoopIntervalMultiplier=0.5
# Structure and BuildingStructurePreventResourceRadiusMultiplier=1.0StructureDamageMultiplier=1.0StructureResistanceMultiplier=1.0StructurePickupTimeAfterPlacement=30.0StructurePickupHoldDuration=0.5KickIdlePlayersPeriod=3600.0PerPlatformMaxStructuresMultiplier=1.0MaxPlatformSaddleStructureLimit=100MaxStructuresInRange=1300.0TheMaxStructuresInRange=10500.0
# Day/Night and TimeDayCycleSpeedScale=1.0NightTimeSpeedScale=1.0DayTimeSpeedScale=1.0GlobalSpoilingTimeMultiplier=1.0GlobalItemDecompositionTimeMultiplier=1.0GlobalCorpseDecompositionTimeMultiplier=1.0
# PvP SettingsPvPStructureDecay=FalsePvPDinoDecay=FalseEnablePVPGamma=TrueDisablePvEGamma=FalseAllowCaveBuildingPvE=FalseAllowCaveBuildingPvP=True
# Admin and ModerationEnableExtraStructurePreventionVolumes=FalseAllowHitMarkers=TrueServerAdminPassword=youradminpasswordSpectatorPassword=BanListURL="http://playarkgame.com/banlist.txt"
# Custom Per-Level Stat Multipliers for PlayersPerLevelStatsMultiplier_Player[0]=1.0PerLevelStatsMultiplier_Player[1]=1.0PerLevelStatsMultiplier_Player[2]=1.0PerLevelStatsMultiplier_Player[3]=1.0PerLevelStatsMultiplier_Player[4]=1.0PerLevelStatsMultiplier_Player[5]=1.0PerLevelStatsMultiplier_Player[6]=1.0PerLevelStatsMultiplier_Player[7]=1.0PerLevelStatsMultiplier_Player[8]=1.0PerLevelStatsMultiplier_Player[9]=1.0PerLevelStatsMultiplier_Player[10]=1.0
# Custom Per-Level Stat Multipliers for DinosPerLevelStatsMultiplier_DinoTamed[0]=1.0PerLevelStatsMultiplier_DinoTamed[1]=1.0PerLevelStatsMultiplier_DinoTamed[2]=1.0PerLevelStatsMultiplier_DinoTamed[3]=1.0PerLevelStatsMultiplier_DinoTamed[4]=1.0PerLevelStatsMultiplier_DinoTamed[5]=1.0PerLevelStatsMultiplier_DinoTamed[6]=1.0PerLevelStatsMultiplier_DinoTamed[7]=1.0PerLevelStatsMultiplier_DinoTamed[8]=1.0PerLevelStatsMultiplier_DinoTamed[9]=1.0PerLevelStatsMultiplier_DinoTamed[10]=1.0
# Advanced SettingsbAllowCustomRecipes=TruebPassiveDefensesDamageRiderlessDinos=FalsebPvPDisableFriendlyFire=FalsebDisableWeatherFog=FalsebRandomSupplyCratePoints=FalsebIncreasePvPRespawnInterval=FalseIncreasePvPRespawnIntervalCheckPeriod=300.0IncreasePvPRespawnIntervalMultiplier=2.0IncreasePvPRespawnIntervalBaseAmount=60.0bAutoPvETimer=FalsebAutoPvEUseSystemTime=FalseAutoPvEStartTimeSeconds=0.0AutoPvEStopTimeSeconds=0.0
# Cluster SettingsNoTransferFromFiltering=FalseCrossARKAllowForeignDinoDownloads=FalsePreventDownloadSurvivors=FalsePreventDownloadItems=FalsePreventDownloadDinos=FalsePreventUploadSurvivors=FalsePreventUploadItems=FalsePreventUploadDinos=False
[/Script/ShooterGame.ShooterGameUserSettings]MasterAudioVolume=1.000000MusicAudioVolume=1.000000SFXAudioVolume=1.000000ChatAudioVolume=1.000000VoiceAudioVolume=1.000000UIScaling=1.000000UIQuickbarScaling=0.650000CameraShakeScale=1.000000bFirstPersonRiding=FalsebThirdPersonPlayer=FalsebShowStatusNotificationMessages=TrueTrueSkyQuality=0.270000GroundClutterDensity=1.000000bFilmGrain=FalsebMotionBlur=TruebUseDistanceFieldAmbientOcclusion=FalsebUseSSAO=FalsebShowChatBox=TruebCameraViewBob=TruebInvertLookY=FalsebFloatingNames=TruebChatBubbles=TruebHideServerInfo=FalsebJoinNotifications=FalsebCraftablesShowAllItems=TruebLocalInventoryShowAllItems=FalsebLocalInventorySortIgnoresHotbar=FalsebRemoteInventoryShowAllItems=FalseLookLeftRightSensitivity=1.000000LookUpDownSensitivity=1.000000GraphicsQuality=1ActiveLingeringWorldTiles=7ClientNetQuality=3LastServerSearchType=0LastServerFilter=0LastServerSearchHideFull=FalseLastServerSearchProtected=FalseLastDLCTypeFilter=0LastServerSearchSource=0LastServerSortType=2LastPVESearchType=-1LastDLCSearchType=-1LastPlayedSessionName=LastPlayedSessionGameType=LastPlayedSessionMapName=LastPlayedSessionPassword=LastPlayedSessionId=Environment-Specific Configurations
Section titled “Environment-Specific Configurations”Development vs Production
Section titled “Development vs Production”Development Configuration
Section titled “Development Configuration”debug: truelogging: level: DEBUG console: true file: false
performance: cache: false compression: false
security: authentication: relaxed
database: host: localhost name: gameserver_devProduction Configuration
Section titled “Production Configuration”debug: falselogging: level: INFO console: false file: true rotation: daily
performance: cache: true compression: true
security: authentication: strict rate_limiting: true
database: host: prod-db.internal name: gameserver_prod pool_size: 20Multi-Environment Management
Section titled “Multi-Environment Management”Configuration Templates
Section titled “Configuration Templates”# config-template.propertiesserver.name=${SERVER_NAME}server.port=${SERVER_PORT:25565}database.url=${DB_URL}debug.enabled=${DEBUG:false}max.players=${MAX_PLAYERS:50}Environment Variables
Section titled “Environment Variables”# .env fileSERVER_NAME="My Production Server"SERVER_PORT=25565DB_URL="jdbc:mysql://localhost:3306/gamedb"DEBUG=falseMAX_PLAYERS=100Advanced Configuration Techniques
Section titled “Advanced Configuration Techniques”Configuration Inheritance
Section titled “Configuration Inheritance”Base Configuration
Section titled “Base Configuration”server: timeout: 30 max_connections: 100
logging: level: INFO
features: pvp: true economy: trueEnvironment-Specific Overrides
Section titled “Environment-Specific Overrides”# production.yml (inherits from base.yml)server: max_connections: 500 # Override base value
logging: level: WARN # Override base value
# pvp and economy inherit from baseConditional Configuration
Section titled “Conditional Configuration”Game Mode-Based Settings
Section titled “Game Mode-Based Settings”if (sv_gamemode == "competitive") { mp_roundtime 1.92 mp_startmoney 800 mp_maxrounds 30 sv_cheats 0} else if (sv_gamemode == "casual") { mp_roundtime 3.0 mp_startmoney 1000 mp_maxrounds 15 sv_cheats 0} else if (sv_gamemode == "practice") { mp_roundtime 60 mp_startmoney 16000 mp_maxrounds 999 sv_cheats 1}Player Count-Based Scaling
Section titled “Player Count-Based Scaling”# Minecraft server.properties with scaling# These would be set by startup script based on expected playersview-distance=${CALCULATED_VIEW_DISTANCE}entity-activation-range.animals=${CALCULATED_ENTITY_RANGE}max-tick-time=${CALCULATED_TICK_TIME}Dynamic Configuration
Section titled “Dynamic Configuration”Runtime Configuration Changes
Section titled “Runtime Configuration Changes”-- Example Lua script for Garry's Mod-- Dynamic configuration based on player counthook.Add("PlayerConnect", "DynamicConfig", function() local playerCount = player.GetCount()
if playerCount > 30 then -- High population settings RunConsoleCommand("sbox_maxprops", "100") RunConsoleCommand("sbox_maxragdolls", "5") elseif playerCount > 15 then -- Medium population settings RunConsoleCommand("sbox_maxprops", "150") RunConsoleCommand("sbox_maxragdolls", "8") else -- Low population settings RunConsoleCommand("sbox_maxprops", "200") RunConsoleCommand("sbox_maxragdolls", "10") endend)Configuration Management Best Practices
Section titled “Configuration Management Best Practices”Version Control
Section titled “Version Control”Git Configuration Management
Section titled “Git Configuration Management”# Initialize configuration repositorygit init server-configscd server-configs
# Create directory structuremkdir -p environments/{dev,staging,prod}mkdir -p games/{minecraft,rust,ark}mkdir -p templates
# Track configuration filesgit add .git commit -m "Initial configuration setup"
# Create branches for different environmentsgit checkout -b productiongit checkout -b developmentConfiguration File Structure
Section titled “Configuration File Structure”server-configs/├── environments/│ ├── development/│ ├── staging/│ └── production/├── games/│ ├── minecraft/│ ├── rust/│ └── ark/├── templates/└── scripts/ ├── deploy.sh └── validate.shConfiguration Validation
Section titled “Configuration Validation”Syntax Validation Script
Section titled “Syntax Validation Script”#!/bin/bashvalidate_properties() { local file=$1 echo "Validating properties file: $file"
# Check for syntax errors if ! grep -q "^[[:space:]]*[^#]" "$file"; then echo "Warning: No non-comment lines found in $file" fi
# Check for required properties required_props=("server-name" "max-players" "server-port") for prop in "${required_props[@]}"; do if ! grep -q "^${prop}=" "$file"; then echo "Error: Required property '$prop' not found in $file" return 1 fi done
echo "Properties file validation passed" return 0}
validate_json() { local file=$1 echo "Validating JSON file: $file"
if ! python -m json.tool "$file" > /dev/null 2>&1; then echo "Error: Invalid JSON syntax in $file" return 1 fi
echo "JSON file validation passed" return 0}
validate_yaml() { local file=$1 echo "Validating YAML file: $file"
if ! python -c "import yaml; yaml.safe_load(open('$file'))" 2>/dev/null; then echo "Error: Invalid YAML syntax in $file" return 1 fi
echo "YAML file validation passed" return 0}
# Main validation logicfor config_file in "$@"; do case "$config_file" in *.properties) validate_properties "$config_file" ;; *.json) validate_json "$config_file" ;; *.yml|*.yaml) validate_yaml "$config_file" ;; *) echo "Unknown file type: $config_file" ;; esacdoneDeployment Automation
Section titled “Deployment Automation”Configuration Deployment Script
Section titled “Configuration Deployment Script”#!/bin/bashENVIRONMENT=$1SERVER_PATH=$2
if [ -z "$ENVIRONMENT" ] || [ -z "$SERVER_PATH" ]; then echo "Usage: $0 <environment> <server_path>" exit 1fi
echo "Deploying $ENVIRONMENT configuration to $SERVER_PATH"
# Backup existing configurationbackup_dir="$SERVER_PATH/config_backup_$(date +%Y%m%d_%H%M%S)"mkdir -p "$backup_dir"cp "$SERVER_PATH"/*.properties "$backup_dir/" 2>/dev/null || truecp "$SERVER_PATH"/*.cfg "$backup_dir/" 2>/dev/null || true
# Copy new configuration filescp "environments/$ENVIRONMENT/"* "$SERVER_PATH/"
# Set appropriate permissionschmod 644 "$SERVER_PATH"/*.properties 2>/dev/null || truechmod 644 "$SERVER_PATH"/*.cfg 2>/dev/null || true
# Validate deployed configuration./validate-config.sh "$SERVER_PATH"/*.properties "$SERVER_PATH"/*.cfg
echo "Configuration deployment completed"echo "Backup stored in: $backup_dir"Monitoring and Maintenance
Section titled “Monitoring and Maintenance”Configuration Monitoring
Section titled “Configuration Monitoring”Configuration Drift Detection
Section titled “Configuration Drift Detection”#!/usr/bin/env python3import hashlibimport jsonimport osimport timefrom datetime import datetime
def calculate_file_hash(filepath): """Calculate SHA256 hash of a file""" hasher = hashlib.sha256() with open(filepath, 'rb') as f: for chunk in iter(lambda: f.read(4096), b""): hasher.update(chunk) return hasher.hexdigest()
def monitor_configs(config_dir, baseline_file): """Monitor configuration files for changes"""
# Load baseline hashes if os.path.exists(baseline_file): with open(baseline_file, 'r') as f: baseline = json.load(f) else: baseline = {}
current_hashes = {} changes_detected = False
# Check all configuration files for root, dirs, files in os.walk(config_dir): for file in files: if file.endswith(('.properties', '.cfg', '.yml', '.yaml', '.json')): filepath = os.path.join(root, file) current_hash = calculate_file_hash(filepath) current_hashes[filepath] = current_hash
# Compare with baseline if filepath in baseline: if baseline[filepath] != current_hash: print(f"CHANGE DETECTED: {filepath}") print(f" Previous: {baseline[filepath]}") print(f" Current: {current_hash}") changes_detected = True else: print(f"NEW FILE: {filepath}") changes_detected = True
# Check for deleted files for filepath in baseline: if filepath not in current_hashes: print(f"DELETED FILE: {filepath}") changes_detected = True
# Update baseline if changes detected if changes_detected: with open(baseline_file, 'w') as f: json.dump(current_hashes, f, indent=2)
# Log change event with open('config-changes.log', 'a') as f: f.write(f"{datetime.now().isoformat()}: Configuration changes detected\n")
return changes_detected
if __name__ == "__main__": config_directory = "/path/to/server/configs" baseline_file = "config-baseline.json"
while True: try: if monitor_configs(config_directory, baseline_file): print("Configuration changes detected and logged") else: print("No configuration changes detected") except Exception as e: print(f"Error monitoring configurations: {e}")
time.sleep(300) # Check every 5 minutesPerformance Impact Analysis
Section titled “Performance Impact Analysis”Configuration Performance Testing
Section titled “Configuration Performance Testing”#!/bin/bashSERVER_JAR="server.jar"CONFIG_DIR="test-configs"RESULTS_DIR="perf-results"
mkdir -p "$RESULTS_DIR"
for config in "$CONFIG_DIR"/*.properties; do config_name=$(basename "$config" .properties) echo "Testing configuration: $config_name"
# Copy test configuration cp "$config" server.properties
# Start server and measure startup time start_time=$(date +%s.%N) timeout 300 java -jar "$SERVER_JAR" --nogui & server_pid=$!
# Wait for server to be ready while ! nc -z localhost 25565; do sleep 1 done end_time=$(date +%s.%N)
startup_time=$(echo "$end_time - $start_time" | bc)
# Run performance test echo "Running performance test for $config_name" # Add your performance testing logic here
# Stop server kill $server_pid wait $server_pid 2>/dev/null
# Log results echo "$config_name: startup_time=${startup_time}s" >> "$RESULTS_DIR/performance.log"
echo "Completed test for $config_name"done
echo "Performance testing completed. Results in $RESULTS_DIR/"Troubleshooting Configuration Issues
Section titled “Troubleshooting Configuration Issues”Common Configuration Problems
Section titled “Common Configuration Problems”Syntax Errors
Section titled “Syntax Errors”# Common syntax error patterns and fixes
# Properties files# Wrong: server-name My Server# Right: server-name=My Server
# JSON files# Wrong: {"key": value}# Right: {"key": "value"}
# YAML files# Wrong: key:value# Right: key: value # Note the space after colonValue Type Mismatches
Section titled “Value Type Mismatches”# Common type errors in properties files# Wrong: max-players=fifty# Right: max-players=50
# Wrong: pvp=yes# Right: pvp=true
# Wrong: view-distance=10.5# Right: view-distance=10Configuration Loading Order
Section titled “Configuration Loading Order”// Source Engine config loading order// 1. Default settings// 2. config.cfg// 3. autoexec.cfg// 4. Command line parameters
// Ensure critical settings are in autoexec.cfg// or use +exec parameter for custom configsDebugging Configuration Issues
Section titled “Debugging Configuration Issues”Configuration Debug Script
Section titled “Configuration Debug Script”#!/usr/bin/env python3import reimport sys
def debug_properties_file(filepath): """Debug common issues in properties files""" issues = []
with open(filepath, 'r') as f: lines = f.readlines()
for i, line in enumerate(lines, 1): line = line.strip()
# Skip comments and empty lines if not line or line.startswith('#'): continue
# Check for missing equals sign if '=' not in line: issues.append(f"Line {i}: Missing '=' in property definition") continue
# Check for spaces around equals if ' = ' in line: issues.append(f"Line {i}: Spaces around '=' may cause issues")
# Check for boolean values key, value = line.split('=', 1) if value.lower() in ['yes', 'no', 'on', 'off']: issues.append(f"Line {i}: Use 'true/false' instead of '{value}'")
# Check for quoted numbers if re.match(r'^["\']?\d+["\']?$', value): if value.startswith('"') or value.startswith("'"): issues.append(f"Line {i}: Remove quotes from numeric value")
return issues
def debug_json_file(filepath): """Debug common issues in JSON files""" import json
try: with open(filepath, 'r') as f: json.load(f) return [] except json.JSONDecodeError as e: return [f"JSON Error: {e}"]
def debug_yaml_file(filepath): """Debug common issues in YAML files""" import yaml
try: with open(filepath, 'r') as f: yaml.safe_load(f) return [] except yaml.YAMLError as e: return [f"YAML Error: {e}"]
def main(): if len(sys.argv) != 2: print("Usage: python debug-config.py <config_file>") sys.exit(1)
filepath = sys.argv[1]
if filepath.endswith('.properties'): issues = debug_properties_file(filepath) elif filepath.endswith('.json'): issues = debug_json_file(filepath) elif filepath.endswith(('.yml', '.yaml')): issues = debug_yaml_file(filepath) else: print(f"Unsupported file type: {filepath}") sys.exit(1)
if issues: print(f"Issues found in {filepath}:") for issue in issues: print(f" {issue}") else: print(f"No issues found in {filepath}")
if __name__ == "__main__": main()Getting Help with Configurations
Section titled “Getting Help with Configurations”Documentation and Resources
Section titled “Documentation and Resources”Official Documentation
Section titled “Official Documentation”- Game-specific documentation: Check official game wikis and documentation
- Plugin/mod documentation: Read documentation for installed modifications
- Community guides: Search for community-created configuration guides
- Video tutorials: Watch configuration walkthrough videos
Configuration Repositories
Section titled “Configuration Repositories”- GitHub repositories: Search for example configurations
- Community sharing: Forum threads with proven configurations
- Template collections: Curated configuration templates
- Best practice guides: Industry standard configuration patterns
Professional Configuration Services
Section titled “Professional Configuration Services”Game Lords Configuration Support
Section titled “Game Lords Configuration Support”- Configuration review: Expert analysis of your setup
- Performance optimization: Tuning for optimal performance
- Custom configuration: Tailored setups for specific needs
- Migration assistance: Help moving configurations between servers
When to Seek Help
Section titled “When to Seek Help”- Complex multi-server setups
- Performance optimization needs
- Security configuration requirements
- Custom gameplay implementations
- Integration with external systems
Remember: Good configuration management is the foundation of a successful game server. Take time to understand each setting, document your changes, and always test thoroughly before deploying to production.