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Custom Configurations

Custom configurations allow you to tailor your game server to provide unique gameplay experiences, optimize performance, and implement specific rules or features that standard settings don’t provide.

Used by Minecraft and some other Java-based games:

# Comments start with # or !
server-name=My Custom Server
max-players=50
difficulty=normal
gamemode=survival
# Boolean values
pvp=true
enable-command-block=false
# Numeric values
spawn-protection=16
view-distance=10

Common in Source Engine games and Rust:

// Comments use // or /* */
hostname "My Custom Server"
sv_password ""
mp_maxplayers 32
// Conditional settings
if (sv_cheats == 1) {
sv_gravity 400
}
// Exec other config files
exec autoexec.cfg

Used for structured data and plugin configurations:

{
"serverName": "My Custom Server",
"maxPlayers": 50,
"gameSettings": {
"pvp": true,
"difficulty": "normal",
"whitelist": ["player1", "player2"]
},
"plugins": {
"economy": {
"enabled": true,
"startingMoney": 1000
}
}
}

Popular for modern applications and plugins:

server:
name: "My Custom Server"
max-players: 50
gameplay:
pvp: true
difficulty: normal
features:
- economy
- teleportation
- custom-recipes
economy:
starting-money: 1000
currency-symbol: "$"

Common in ARK and older applications:

[ServerSettings]
SessionName=My ARK Server
MaxPlayers=70
ServerPassword=
DifficultyOffset=1.0
[GameUserSettings]
ServerHardcore=False
GlobalVoiceChat=False
ProximityChat=False
# Network optimization
network-compression-threshold=256
netty-threads=4
# Performance settings
max-tick-time=60000
use-native-transport=true
sync-chunk-writes=true
# World generation
level-seed=12345
generator-settings={"structures":{"village":{"separation":8,"spacing":10}}}
level-type=minecraft:normal
# Advanced gameplay
spawn-protection=0
force-gamemode=false
broadcast-console-to-ops=true
broadcast-rcon-to-ops=true
enable-jmx-monitoring=false
enable-status=true
entity-broadcast-range-percentage=100
function-permission-level=2
max-build-height=384
max-world-size=29999984
op-permission-level=4
player-idle-timeout=0
prevent-proxy-connections=false
resource-pack-prompt=
resource-pack-sha1=
server-ip=
simulation-distance=10
snooper-enabled=false
text-filtering-config=
white-list=false
# Advanced Paper settings
chunk-loading:
min-load-radius: 2
max-concurrent-sends: 2
autoconfig-send-distance: true
target-player-chunk-sending-rate: 100.0
global-max-chunk-send-rate: -1.0
enable-frustum-priority: false
global-max-chunk-load-rate: -1.0
player-max-concurrent-loads: 20.0
global-max-concurrent-loads: 500.0
commands:
suggest-player-names-when-null-tab-completions: true
time-command-affects-all-worlds: false
console:
enable-brigadier-completions: true
enable-brigadier-highlighting: true
has-all-permissions: false
item-validation:
display-name: 8192
loc-name: 8192
lore-line: 8192
book:
title: 8192
author: 8192
page: 16384
logging:
deobfuscate-stacktraces: true
log-player-ip-addresses: true
messages:
kick:
authentication-servers-down: <lang:multiplayer.disconnect.authservers_down>
connection-throttle: Connection throttled! Please wait before reconnecting.
flying-player: <lang:multiplayer.disconnect.flying>
flying-vehicle: <lang:multiplayer.disconnect.flying>
misc:
fix-entity-position-desync: true
load-permissions-yml-before-plugins: true
region-file-cache-size: 256
use-alternative-luck-formula: false
use-dimension-type-for-custom-spawners: false
packet-limiter:
kick-message: <lang:disconnect.exceeded_packet_rate>
limits:
all:
interval: 7.0
max-packet-rate: 500.0
PacketPlayInAutoRecipe:
interval: 4.0
max-packet-rate: 5.0
action: DROP
proxies:
proxy-protocol: false
isVelocityEnabled: false
velocity-secret: ""
bungee-cord-online-mode: true
scoreboards:
save-empty-scoreboard-teams: false
track-plugin-scoreboards: false
spam-limiter:
tab-spam-increment: 1
tab-spam-limit: 500
recipe-spam-increment: 1
recipe-spam-limit: 20
timings:
enabled: true
verbose: true
url: https://timings.aikar.co/
server-name-privacy: false
hidden-config-entries:
- database
- settings.bungeecord-addresses
- settings.velocity-support.secret
history-interval: 300
history-length: 3600
unsupported-settings:
allow-headless-pistons: false
allow-permanent-block-break-exploits: false
allow-piston-duplication: false
compression-format: ZLIB
perform-username-validation: true
// Server Identity
server.hostname "My Rust Server - Custom Config"
server.description "Advanced configured Rust server"
server.url "https://myserver.com"
server.headerimage "https://myserver.com/header.jpg"
server.logoimage "https://myserver.com/logo.png"
// Network Settings
server.ip "0.0.0.0"
server.port 28015
server.queryport 28016
rcon.port 28016
rcon.password "strongrconpassword"
rcon.web 1
// Player Management
server.maxplayers 100
server.queuelimit 500
server.queueafkgraceseconds 60
// World Settings
server.worldsize 3500
server.seed 1234567890
server.saveinterval 300
server.official 0
// Gameplay Settings
server.pve 0
server.radiation 1
server.stability 1
server.antihack 1
decay.scale 1.0
// Performance Settings
fps.limit 50
server.tickrate 30
physics.steps 60
physics.gravity 9.81
// Comfort Settings
comfort.baseradius 40
comfort.minimum_sleepbags 1
// AI Settings
ai.think 1
ai.move 1
ai.sensetime 1
bradley.enabled 1
heli.enabled 1
// Spawn Settings
spawn.max_rate 1
spawn.max_density 1
spawn.min_rate 0.1
spawn.min_density 0.1
// Weather Settings
weather.fog 0.25
weather.rain 0.25
weather.wind 0.25
// Development/Debug
developer 0
debugcamera.enabled 0
// Custom Events
events.helicrasheventenabled 1
events.helicopter 1
events.patrolhelicopter 1
// Monuments
monument.population 1.0
// Networking
net.visibilityradius 1000
net.sendrate 20
net.receieverate 20
// Chat Settings
chat.enabled 1
chat.serverlog 1
// Voice Settings
voice.enabled 1
// Christmas/Halloween Events (0 = off, 1 = on)
xmas.enabled 0
halloween.enabled 0
// Application Settings
app.port 28082
app.listenip "127.0.0.1"
[ServerSettings]
# Basic Server Info
SessionName=Advanced ARK Server Configuration
ServerPassword=
QueryPort=27015
Port=7777
RCONEnabled=True
RCONPort=32330
# Player Settings
MaxPlayers=70
DifficultyOffset=1.0
MaxDifficulty=True
ServerPVE=False
AllowFlyerCarryPVE=True
ServerCrosshair=True
ServerForceNoHUD=False
ShowMapPlayerLocation=True
EnablePVPGamma=True
DisableStructureDecayPvE=False
# Experience and Level Settings
XPMultiplier=2.0
PlayerCharacterFoodDrainMultiplier=1.0
PlayerCharacterWaterDrainMultiplier=1.0
PlayerCharacterStaminaDrainMultiplier=1.0
PlayerCharacterHealthRecoveryMultiplier=2.0
PlayerLevelStatMultiplier=1.0
OverrideMaxExperiencePointsPlayer=0
OverrideMaxExperiencePointsDino=0
# Taming and Breeding
TamingSpeedMultiplier=5.0
DinoCharacterFoodDrainMultiplier=1.0
DinoCharacterStaminaDrainMultiplier=1.0
DinoCharacterHealthRecoveryMultiplier=2.0
DinoCountMultiplier=1.0
MatingIntervalMultiplier=0.5
EggHatchSpeedMultiplier=5.0
BabyMatureSpeedMultiplier=5.0
BabyCuddleIntervalMultiplier=0.5
BabyCuddleGracePeriodMultiplier=1.0
BabyCuddleLoseImprintQualitySpeedMultiplier=1.0
BabyImprintingStatScaleMultiplier=1.0
BabyFoodConsumptionSpeedMultiplier=1.0
# Harvesting and Resources
HarvestAmountMultiplier=3.0
HarvestHealthMultiplier=2.0
ResourcesRespawnPeriodMultiplier=0.5
ResourceNoReplenishRadiusPlayers=1.0
ResourceNoReplenishRadiusStructures=1.0
CropDecaySpeedMultiplier=1.0
CropGrowthSpeedMultiplier=2.0
LayEggIntervalMultiplier=0.5
PoopIntervalMultiplier=0.5
# Structure and Building
StructurePreventResourceRadiusMultiplier=1.0
StructureDamageMultiplier=1.0
StructureResistanceMultiplier=1.0
StructurePickupTimeAfterPlacement=30.0
StructurePickupHoldDuration=0.5
KickIdlePlayersPeriod=3600.0
PerPlatformMaxStructuresMultiplier=1.0
MaxPlatformSaddleStructureLimit=100
MaxStructuresInRange=1300.0
TheMaxStructuresInRange=10500.0
# Day/Night and Time
DayCycleSpeedScale=1.0
NightTimeSpeedScale=1.0
DayTimeSpeedScale=1.0
GlobalSpoilingTimeMultiplier=1.0
GlobalItemDecompositionTimeMultiplier=1.0
GlobalCorpseDecompositionTimeMultiplier=1.0
# PvP Settings
PvPStructureDecay=False
PvPDinoDecay=False
EnablePVPGamma=True
DisablePvEGamma=False
AllowCaveBuildingPvE=False
AllowCaveBuildingPvP=True
# Admin and Moderation
EnableExtraStructurePreventionVolumes=False
AllowHitMarkers=True
ServerAdminPassword=youradminpassword
SpectatorPassword=
BanListURL="http://playarkgame.com/banlist.txt"
# Custom Per-Level Stat Multipliers for Players
PerLevelStatsMultiplier_Player[0]=1.0
PerLevelStatsMultiplier_Player[1]=1.0
PerLevelStatsMultiplier_Player[2]=1.0
PerLevelStatsMultiplier_Player[3]=1.0
PerLevelStatsMultiplier_Player[4]=1.0
PerLevelStatsMultiplier_Player[5]=1.0
PerLevelStatsMultiplier_Player[6]=1.0
PerLevelStatsMultiplier_Player[7]=1.0
PerLevelStatsMultiplier_Player[8]=1.0
PerLevelStatsMultiplier_Player[9]=1.0
PerLevelStatsMultiplier_Player[10]=1.0
# Custom Per-Level Stat Multipliers for Dinos
PerLevelStatsMultiplier_DinoTamed[0]=1.0
PerLevelStatsMultiplier_DinoTamed[1]=1.0
PerLevelStatsMultiplier_DinoTamed[2]=1.0
PerLevelStatsMultiplier_DinoTamed[3]=1.0
PerLevelStatsMultiplier_DinoTamed[4]=1.0
PerLevelStatsMultiplier_DinoTamed[5]=1.0
PerLevelStatsMultiplier_DinoTamed[6]=1.0
PerLevelStatsMultiplier_DinoTamed[7]=1.0
PerLevelStatsMultiplier_DinoTamed[8]=1.0
PerLevelStatsMultiplier_DinoTamed[9]=1.0
PerLevelStatsMultiplier_DinoTamed[10]=1.0
# Advanced Settings
bAllowCustomRecipes=True
bPassiveDefensesDamageRiderlessDinos=False
bPvPDisableFriendlyFire=False
bDisableWeatherFog=False
bRandomSupplyCratePoints=False
bIncreasePvPRespawnInterval=False
IncreasePvPRespawnIntervalCheckPeriod=300.0
IncreasePvPRespawnIntervalMultiplier=2.0
IncreasePvPRespawnIntervalBaseAmount=60.0
bAutoPvETimer=False
bAutoPvEUseSystemTime=False
AutoPvEStartTimeSeconds=0.0
AutoPvEStopTimeSeconds=0.0
# Cluster Settings
NoTransferFromFiltering=False
CrossARKAllowForeignDinoDownloads=False
PreventDownloadSurvivors=False
PreventDownloadItems=False
PreventDownloadDinos=False
PreventUploadSurvivors=False
PreventUploadItems=False
PreventUploadDinos=False
[/Script/ShooterGame.ShooterGameUserSettings]
MasterAudioVolume=1.000000
MusicAudioVolume=1.000000
SFXAudioVolume=1.000000
ChatAudioVolume=1.000000
VoiceAudioVolume=1.000000
UIScaling=1.000000
UIQuickbarScaling=0.650000
CameraShakeScale=1.000000
bFirstPersonRiding=False
bThirdPersonPlayer=False
bShowStatusNotificationMessages=True
TrueSkyQuality=0.270000
GroundClutterDensity=1.000000
bFilmGrain=False
bMotionBlur=True
bUseDistanceFieldAmbientOcclusion=False
bUseSSAO=False
bShowChatBox=True
bCameraViewBob=True
bInvertLookY=False
bFloatingNames=True
bChatBubbles=True
bHideServerInfo=False
bJoinNotifications=False
bCraftablesShowAllItems=True
bLocalInventoryShowAllItems=False
bLocalInventorySortIgnoresHotbar=False
bRemoteInventoryShowAllItems=False
LookLeftRightSensitivity=1.000000
LookUpDownSensitivity=1.000000
GraphicsQuality=1
ActiveLingeringWorldTiles=7
ClientNetQuality=3
LastServerSearchType=0
LastServerFilter=0
LastServerSearchHideFull=False
LastServerSearchProtected=False
LastDLCTypeFilter=0
LastServerSearchSource=0
LastServerSortType=2
LastPVESearchType=-1
LastDLCSearchType=-1
LastPlayedSessionName=
LastPlayedSessionGameType=
LastPlayedSessionMapName=
LastPlayedSessionPassword=
LastPlayedSessionId=
config-dev.yml
debug: true
logging:
level: DEBUG
console: true
file: false
performance:
cache: false
compression: false
security:
authentication: relaxed
database:
host: localhost
name: gameserver_dev
config-prod.yml
debug: false
logging:
level: INFO
console: false
file: true
rotation: daily
performance:
cache: true
compression: true
security:
authentication: strict
rate_limiting: true
database:
host: prod-db.internal
name: gameserver_prod
pool_size: 20
Terminal window
# config-template.properties
server.name=${SERVER_NAME}
server.port=${SERVER_PORT:25565}
database.url=${DB_URL}
debug.enabled=${DEBUG:false}
max.players=${MAX_PLAYERS:50}
Terminal window
# .env file
SERVER_NAME="My Production Server"
SERVER_PORT=25565
DB_URL="jdbc:mysql://localhost:3306/gamedb"
DEBUG=false
MAX_PLAYERS=100
base.yml
server:
timeout: 30
max_connections: 100
logging:
level: INFO
features:
pvp: true
economy: true
# production.yml (inherits from base.yml)
server:
max_connections: 500 # Override base value
logging:
level: WARN # Override base value
# pvp and economy inherit from base
config.cfg
if (sv_gamemode == "competitive") {
mp_roundtime 1.92
mp_startmoney 800
mp_maxrounds 30
sv_cheats 0
} else if (sv_gamemode == "casual") {
mp_roundtime 3.0
mp_startmoney 1000
mp_maxrounds 15
sv_cheats 0
} else if (sv_gamemode == "practice") {
mp_roundtime 60
mp_startmoney 16000
mp_maxrounds 999
sv_cheats 1
}
# Minecraft server.properties with scaling
# These would be set by startup script based on expected players
view-distance=${CALCULATED_VIEW_DISTANCE}
entity-activation-range.animals=${CALCULATED_ENTITY_RANGE}
max-tick-time=${CALCULATED_TICK_TIME}
-- Example Lua script for Garry's Mod
-- Dynamic configuration based on player count
hook.Add("PlayerConnect", "DynamicConfig", function()
local playerCount = player.GetCount()
if playerCount > 30 then
-- High population settings
RunConsoleCommand("sbox_maxprops", "100")
RunConsoleCommand("sbox_maxragdolls", "5")
elseif playerCount > 15 then
-- Medium population settings
RunConsoleCommand("sbox_maxprops", "150")
RunConsoleCommand("sbox_maxragdolls", "8")
else
-- Low population settings
RunConsoleCommand("sbox_maxprops", "200")
RunConsoleCommand("sbox_maxragdolls", "10")
end
end)
Terminal window
# Initialize configuration repository
git init server-configs
cd server-configs
# Create directory structure
mkdir -p environments/{dev,staging,prod}
mkdir -p games/{minecraft,rust,ark}
mkdir -p templates
# Track configuration files
git add .
git commit -m "Initial configuration setup"
# Create branches for different environments
git checkout -b production
git checkout -b development
server-configs/
├── environments/
│ ├── development/
│ ├── staging/
│ └── production/
├── games/
│ ├── minecraft/
│ ├── rust/
│ └── ark/
├── templates/
└── scripts/
├── deploy.sh
└── validate.sh
validate-config.sh
#!/bin/bash
validate_properties() {
local file=$1
echo "Validating properties file: $file"
# Check for syntax errors
if ! grep -q "^[[:space:]]*[^#]" "$file"; then
echo "Warning: No non-comment lines found in $file"
fi
# Check for required properties
required_props=("server-name" "max-players" "server-port")
for prop in "${required_props[@]}"; do
if ! grep -q "^${prop}=" "$file"; then
echo "Error: Required property '$prop' not found in $file"
return 1
fi
done
echo "Properties file validation passed"
return 0
}
validate_json() {
local file=$1
echo "Validating JSON file: $file"
if ! python -m json.tool "$file" > /dev/null 2>&1; then
echo "Error: Invalid JSON syntax in $file"
return 1
fi
echo "JSON file validation passed"
return 0
}
validate_yaml() {
local file=$1
echo "Validating YAML file: $file"
if ! python -c "import yaml; yaml.safe_load(open('$file'))" 2>/dev/null; then
echo "Error: Invalid YAML syntax in $file"
return 1
fi
echo "YAML file validation passed"
return 0
}
# Main validation logic
for config_file in "$@"; do
case "$config_file" in
*.properties)
validate_properties "$config_file"
;;
*.json)
validate_json "$config_file"
;;
*.yml|*.yaml)
validate_yaml "$config_file"
;;
*)
echo "Unknown file type: $config_file"
;;
esac
done
deploy-config.sh
#!/bin/bash
ENVIRONMENT=$1
SERVER_PATH=$2
if [ -z "$ENVIRONMENT" ] || [ -z "$SERVER_PATH" ]; then
echo "Usage: $0 <environment> <server_path>"
exit 1
fi
echo "Deploying $ENVIRONMENT configuration to $SERVER_PATH"
# Backup existing configuration
backup_dir="$SERVER_PATH/config_backup_$(date +%Y%m%d_%H%M%S)"
mkdir -p "$backup_dir"
cp "$SERVER_PATH"/*.properties "$backup_dir/" 2>/dev/null || true
cp "$SERVER_PATH"/*.cfg "$backup_dir/" 2>/dev/null || true
# Copy new configuration files
cp "environments/$ENVIRONMENT/"* "$SERVER_PATH/"
# Set appropriate permissions
chmod 644 "$SERVER_PATH"/*.properties 2>/dev/null || true
chmod 644 "$SERVER_PATH"/*.cfg 2>/dev/null || true
# Validate deployed configuration
./validate-config.sh "$SERVER_PATH"/*.properties "$SERVER_PATH"/*.cfg
echo "Configuration deployment completed"
echo "Backup stored in: $backup_dir"
config-monitor.py
#!/usr/bin/env python3
import hashlib
import json
import os
import time
from datetime import datetime
def calculate_file_hash(filepath):
"""Calculate SHA256 hash of a file"""
hasher = hashlib.sha256()
with open(filepath, 'rb') as f:
for chunk in iter(lambda: f.read(4096), b""):
hasher.update(chunk)
return hasher.hexdigest()
def monitor_configs(config_dir, baseline_file):
"""Monitor configuration files for changes"""
# Load baseline hashes
if os.path.exists(baseline_file):
with open(baseline_file, 'r') as f:
baseline = json.load(f)
else:
baseline = {}
current_hashes = {}
changes_detected = False
# Check all configuration files
for root, dirs, files in os.walk(config_dir):
for file in files:
if file.endswith(('.properties', '.cfg', '.yml', '.yaml', '.json')):
filepath = os.path.join(root, file)
current_hash = calculate_file_hash(filepath)
current_hashes[filepath] = current_hash
# Compare with baseline
if filepath in baseline:
if baseline[filepath] != current_hash:
print(f"CHANGE DETECTED: {filepath}")
print(f" Previous: {baseline[filepath]}")
print(f" Current: {current_hash}")
changes_detected = True
else:
print(f"NEW FILE: {filepath}")
changes_detected = True
# Check for deleted files
for filepath in baseline:
if filepath not in current_hashes:
print(f"DELETED FILE: {filepath}")
changes_detected = True
# Update baseline if changes detected
if changes_detected:
with open(baseline_file, 'w') as f:
json.dump(current_hashes, f, indent=2)
# Log change event
with open('config-changes.log', 'a') as f:
f.write(f"{datetime.now().isoformat()}: Configuration changes detected\n")
return changes_detected
if __name__ == "__main__":
config_directory = "/path/to/server/configs"
baseline_file = "config-baseline.json"
while True:
try:
if monitor_configs(config_directory, baseline_file):
print("Configuration changes detected and logged")
else:
print("No configuration changes detected")
except Exception as e:
print(f"Error monitoring configurations: {e}")
time.sleep(300) # Check every 5 minutes
perf-test-config.sh
#!/bin/bash
SERVER_JAR="server.jar"
CONFIG_DIR="test-configs"
RESULTS_DIR="perf-results"
mkdir -p "$RESULTS_DIR"
for config in "$CONFIG_DIR"/*.properties; do
config_name=$(basename "$config" .properties)
echo "Testing configuration: $config_name"
# Copy test configuration
cp "$config" server.properties
# Start server and measure startup time
start_time=$(date +%s.%N)
timeout 300 java -jar "$SERVER_JAR" --nogui &
server_pid=$!
# Wait for server to be ready
while ! nc -z localhost 25565; do
sleep 1
done
end_time=$(date +%s.%N)
startup_time=$(echo "$end_time - $start_time" | bc)
# Run performance test
echo "Running performance test for $config_name"
# Add your performance testing logic here
# Stop server
kill $server_pid
wait $server_pid 2>/dev/null
# Log results
echo "$config_name: startup_time=${startup_time}s" >> "$RESULTS_DIR/performance.log"
echo "Completed test for $config_name"
done
echo "Performance testing completed. Results in $RESULTS_DIR/"
Terminal window
# Common syntax error patterns and fixes
# Properties files
# Wrong: server-name My Server
# Right: server-name=My Server
# JSON files
# Wrong: {"key": value}
# Right: {"key": "value"}
# YAML files
# Wrong: key:value
# Right: key: value # Note the space after colon
# Common type errors in properties files
# Wrong: max-players=fifty
# Right: max-players=50
# Wrong: pvp=yes
# Right: pvp=true
# Wrong: view-distance=10.5
# Right: view-distance=10
// Source Engine config loading order
// 1. Default settings
// 2. config.cfg
// 3. autoexec.cfg
// 4. Command line parameters
// Ensure critical settings are in autoexec.cfg
// or use +exec parameter for custom configs
debug-config.py
#!/usr/bin/env python3
import re
import sys
def debug_properties_file(filepath):
"""Debug common issues in properties files"""
issues = []
with open(filepath, 'r') as f:
lines = f.readlines()
for i, line in enumerate(lines, 1):
line = line.strip()
# Skip comments and empty lines
if not line or line.startswith('#'):
continue
# Check for missing equals sign
if '=' not in line:
issues.append(f"Line {i}: Missing '=' in property definition")
continue
# Check for spaces around equals
if ' = ' in line:
issues.append(f"Line {i}: Spaces around '=' may cause issues")
# Check for boolean values
key, value = line.split('=', 1)
if value.lower() in ['yes', 'no', 'on', 'off']:
issues.append(f"Line {i}: Use 'true/false' instead of '{value}'")
# Check for quoted numbers
if re.match(r'^["\']?\d+["\']?$', value):
if value.startswith('"') or value.startswith("'"):
issues.append(f"Line {i}: Remove quotes from numeric value")
return issues
def debug_json_file(filepath):
"""Debug common issues in JSON files"""
import json
try:
with open(filepath, 'r') as f:
json.load(f)
return []
except json.JSONDecodeError as e:
return [f"JSON Error: {e}"]
def debug_yaml_file(filepath):
"""Debug common issues in YAML files"""
import yaml
try:
with open(filepath, 'r') as f:
yaml.safe_load(f)
return []
except yaml.YAMLError as e:
return [f"YAML Error: {e}"]
def main():
if len(sys.argv) != 2:
print("Usage: python debug-config.py <config_file>")
sys.exit(1)
filepath = sys.argv[1]
if filepath.endswith('.properties'):
issues = debug_properties_file(filepath)
elif filepath.endswith('.json'):
issues = debug_json_file(filepath)
elif filepath.endswith(('.yml', '.yaml')):
issues = debug_yaml_file(filepath)
else:
print(f"Unsupported file type: {filepath}")
sys.exit(1)
if issues:
print(f"Issues found in {filepath}:")
for issue in issues:
print(f" {issue}")
else:
print(f"No issues found in {filepath}")
if __name__ == "__main__":
main()
  • Game-specific documentation: Check official game wikis and documentation
  • Plugin/mod documentation: Read documentation for installed modifications
  • Community guides: Search for community-created configuration guides
  • Video tutorials: Watch configuration walkthrough videos
  • GitHub repositories: Search for example configurations
  • Community sharing: Forum threads with proven configurations
  • Template collections: Curated configuration templates
  • Best practice guides: Industry standard configuration patterns
  • Configuration review: Expert analysis of your setup
  • Performance optimization: Tuning for optimal performance
  • Custom configuration: Tailored setups for specific needs
  • Migration assistance: Help moving configurations between servers
  • Complex multi-server setups
  • Performance optimization needs
  • Security configuration requirements
  • Custom gameplay implementations
  • Integration with external systems

Remember: Good configuration management is the foundation of a successful game server. Take time to understand each setting, document your changes, and always test thoroughly before deploying to production.